Jun 13, 2009, 02:14 PM // 14:14
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#1
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Ascalonian Squire
Join Date: Nov 2008
Guild: Guardians Of The Shiverpeaks
Profession: A/E
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Can't decide between 2 bars
i decided to finish nightfall with my dervish and then go on doing DoA with my alliance mates, but i can't decide between 2 bars which i think both are great:
1.Wounding Strike(Elite Attack),Chilling Victory,Mystic Sweep,Eremite's Attack,"I Am Unstoppable!",Aura of Holy Might,Drunken Master,Flesh of My Flesh.
2.Zealous Vow(Elite Enchantment Spell),Chilling Victory,Eremite's Attack,Radiant Scythe,Aura of Holy Might,"I Am Unstoppable!",Drunken Master,Flesh of My Flesh.
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Jun 13, 2009, 02:33 PM // 14:33
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#2
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Desert Nomad
Join Date: Apr 2009
Guild: FaZ
Profession: D/
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Technically, neither of those are "great" (a sin could do anything it can do and more except the rez), but of the two I'd say to stick with the first one.
Or, alternatively, you could try out both and find out which you like more.
Also, there are a few things I think are worth noting:
Both bars have more attack skills than you need. You'll either not be using them all (so you might as well not have them), or you'll try to use them all and fail to do so because you'll run out of energy (even if you use the second bar). Replace some of them with other skills
Mysticism is supposed to be your energy management. Why aren't you using it? Then you can take Heart of Fury and save a PvE-only slot for Asuran Scan, which is like making your next 6 autoattacks against one enemy into free attack skills.
Flesh of My Flesh? It takes away half your health. You're the guy in the front taking hits. Don't you see a problem with that? If you want to take a rez, go monk secondary, because at least then you could get Rebirth.
Consider using Great Dwarf Armor instead of I Am Unstoppable. It's just as much armor, but easily maintainable (not to mention +60 hp). It doesn't have the knockdown or cripple immunity, though.
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Jun 13, 2009, 03:16 PM // 15:16
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#3
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Ascalonian Squire
Join Date: Nov 2008
Guild: Guardians Of The Shiverpeaks
Profession: A/E
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Thanks for you comment, i generaly think i'll stay with the first bar, but i didn't took Heart of Holy Flame because having too many enchantmens is very bad in DoA / Elona as allmost every mob contains a mesmer / necro. "IAU!" is better then great dwarf armor too because (in my opinion) it gives me the immunity to KDs which is essential to a front line, and same as with ench removal, lots of KDs in nf campaign. Umm thanks for pointing out about the res and over-use of attacks, what do you think i should swap and with what? generaly i have alot of expirience in pve, but im a little lost with my dervish, with all those skills >.<"
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Jun 13, 2009, 04:03 PM // 16:03
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#4
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Academy Page
Join Date: Oct 2008
Location: United States
Guild: Pillars of the Earth [ROCK]
Profession: E/
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Hello,
Playing in DoA quite frequently myself, I can tell you that the first bar you are running will work fine. In a DoA heroway, using a conset on Normal Mode, one requires a frontliner using a similar bar to what you are running. A few notes, though:
There are no mobs that cause knockdown (enough) to need "IAU!" and I would suggest bringing something else. There is a lot of blocking and a possible alternative would be Sand Shards for a small burst of AoE damage.
In order to help maintain your energy in lengthy fights, consider bringing Lightbringer Signet instead one of the attacks since, as someone mentioned, there are quite a few.
Other than that, if you are interested in trying out the DoA heroway, the builds are listed on wiki or you can message me in-game. If you are trying to do DoA on Hard Mode, I've only been successful with old Ursan groups and the cryway teams... have not tried with a balanced yet.
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Jun 13, 2009, 05:23 PM // 17:23
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#5
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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The second one can provide a constant energy supply, and you can then swap to a vampiric scythe to deal a lot of extra damage+heal. I actually perfer OgGjkyqJbShbfXygNXMXlixgCAA because it can keep constant heal+support+damage+energy, and can even use a few free attacks. It's what I run throughout the game.
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Jun 13, 2009, 05:35 PM // 17:35
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#6
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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If you're doing DoA take a different attack skill instead of Chilling.
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Jun 13, 2009, 06:30 PM // 18:30
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#7
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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May want to bring Conviction along with I am unstoppable for more armor boost.
I liked windwalker insignia when I played dervish, buff with 4 enchants + conviction and you've got 110 armor, making you near impossible to kill, but enchant removal is a pain.
Squishie dervishes are quite difficult to keep alive, making the monks burn energy on frontlines and increasing the chance of a party wipe.
In general a wounding strike dervish bar will be better than any other dervish bar, but aside from the elite I think you'll find skill changes to make.
Whichever you go with, please don't stick to it without ever improving. You can almost always change a build to be better, more interesting, or different, often I'll change my build every day or two.
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